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Double-Six Dominoes

Match the pips, build the chain, score the ends. Four games of matching pips: Block and All Fives on the double-6 set (28 tiles), Chickenfoot on the double-9 (55) and Mexican Train on the double-12 (91).

4 Variants
double-six-dominoes Plugin
✓ Frontmatter-only

Declared, Not Coded

Every rule of Double-Six Dominoes below is frontmatter in the rules corpus. The board beside each is the game itself, live.

All Fives Rules

Score points as you play — whenever the open ends of the chain total a multiple of 5, score that many. Doubles branch in four directions.

engine:
  topology:
    type: tableau
    layout: radial
  players: [south, north]
  plugins:
    double-six-dominoes:
      game: dominoes
      draw: true
      spinner: true
      scoreFives: true
      scoring:
        out: opponents
        blocked: others
        roundTo: 5
      target: 61

All Fives

Block Dominoes Rules

The foundational domino game — match ends, no boneyard draws. If no one can play, the player with lowest pip count wins.

engine:
  topology:
    type: tableau
    layout: radial
  players: [south, north]
  plugins:
    double-six-dominoes:
      game: dominoes
      draw: false
      scoring:
        out: opponents
        blocked: others-minus-own

Block Dominoes

Play All 4 Variants

Every Double-Six Dominoes variant is playable against the AI or another player.

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