Match the pips, build the chain, score the ends. Four games of matching pips: Block and All Fives on the double-6 set (28 tiles), Chickenfoot on the double-9 (55) and Mexican Train on the double-12 (91).
Every rule of Double-Six Dominoes below is frontmatter in the rules corpus. The board beside each is the game itself, live.
Score points as you play — whenever the open ends of the chain total a multiple of 5, score that many. Doubles branch in four directions.
engine:
topology:
type: tableau
layout: radial
players: [south, north]
plugins:
double-six-dominoes:
game: dominoes
draw: true
spinner: true
scoreFives: true
scoring:
out: opponents
blocked: others
roundTo: 5
target: 61
All Fives
The foundational domino game — match ends, no boneyard draws. If no one can play, the player with lowest pip count wins.
engine:
topology:
type: tableau
layout: radial
players: [south, north]
plugins:
double-six-dominoes:
game: dominoes
draw: false
scoring:
out: opponents
blocked: others-minus-own
Block Dominoes
Every Double-Six Dominoes variant is playable against the AI or another player.