Hex

8 variants of the connection game. Standard Hex on five board sizes, plus three Y-game variants on triangular boards. Bridge-aware MCTS search, pie rule for fairness, and win by connecting your pair of edges.

8 Variants
1 Plugin
MCTS Search

Connect Your Edges

Hex is pure connection: no captures, no draws, no luck. Place one stone per turn and try to build a chain linking your two sides of the board. The pie rule ensures the first move is never decisive.

Standard Hex (11x11) Rules

The tournament size. Each player owns two opposite edges of the rhombus. First to connect them wins. No draws are possible on a hex grid.

engine:
  topology:
    type: hex
    shape: rhombus
    sideLength: 11
  players: [black, white]
  plugins:
    hex:
      connect: edges
      pieRule: true
      search: mcts

Standard Hex (11x11) — connect north to south or west to east

Y Game Rules

Played on a triangular board. Both players need to connect all three sides, not just two. The symmetry means neither player has a positional advantage from the board shape.

engine:
  topology:
    type: hex
    shape: triangle
    sideLength: 12
  players: [black, white]
  plugins:
    hex:
      connect: all-sides
      pieRule: true
      search: mcts

Y Game — connect all three sides of the triangle

Play All 8 Variants

Every hex variant is playable with MCTS AI opponents at multiple difficulty levels.

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