8 variants of the oldest game family on earth. Kalah, Oware, Congkak, Sungka, Ayo, and Toguz Korgool. Seeds sown anticlockwise around a pit topology, captured by count or by landing.
Pick up every seed in a pit and drop them one by one around the board. Where the last seed lands determines whether you capture, take another turn, or pass. Six regional rulesets from one parametric plugin.
The most widely known mancala. Six pits per side, four seeds each. If your last seed lands in your own store, you take another turn. If it lands in an empty pit on your side, you capture the opposite pit.
engine:
topology:
type: pit
pitsPerSide: 6
stores: true
players: [south, north]
plugins:
mancala:
seedsPerPit: 4
captureRule: opposite-if-empty
bonusTurnOnStore: true
skipOpponentStore: true
Kalah (6 pits, 4 seeds) — bonus turn on store landing
The West African tournament standard. No stores on the board. Capture by sowing the last seed into a pit holding two or three seeds on the opponent's side, then walk back collecting.
engine:
topology:
type: pit
pitsPerSide: 6
stores: false
players: [south, north]
plugins:
mancala:
seedsPerPit: 4
captureRule: two-three-walkback
grandSlam: forbidden
Oware (no stores) — capture by count on the opponent's side
Every mancala variant is playable with AI opponents at multiple difficulty levels.