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Pachisi

The ancient Indian race game behind Ludo, Sorry!, and Trouble. Race four pieces around a cross-shaped board from your home to the opposite side. Throw cowrie shells for movement, land on castle squares for safety, and capture opponent pieces to send them home. Direct ancestor of Ludo, Sorry!, and Trouble.

3 Variants
race Plugin
✓ Frontmatter-only

Declared, Not Coded

Every rule of Pachisi below is frontmatter in the rules corpus, played by the race plugin. The board beside each is the game itself, live.

Pachisi (Standard) Rules

Cowrie shell randomisation. Grace rolls on 0, 1, or 6 mouths up.

engine:
  topology:
    type: grid
    rows: 19
    cols: 19
  players: [red, yellow, green, blue]
  plugin: race
  plugins:
    pachisi:
      routes:
        south:
          - [11, 9]
          - [12, 9]
          - [13, 9]
          - [14, 9]
          - [15, 9]
          - [16, 9]
          - [17, 9]
          - [18, 9]
          - [18, 10]
          - [17, 10]
          - [16, 10]
          - [15, 10]
          - [14, 10]
          - [13, 10]
          - [12, 10]
  # …

Pachisi (Standard)

Seven-Shell Pachisi Rules

Uses seven cowrie shells with named throw values. Higher potential scores than the standard six-shell form.

engine:
  topology:
    type: grid
    rows: 19
    cols: 19
  players: [red, yellow, green, blue]
  plugin: race
  plugins:
    pachisi:
      throw:
        lots: 7
        scores:
          0: 7
          1: 10
          5: 25
          6: 35
          7: 14
        again: [7, 10, 25, 35, 14]
      enterWith: [7, 10, 25, 35, 14]
      routes:
        south:
          - [11, 9]
          - [12, 9]
          - [13, 9]
          - [14, 9]
          - [15, 9]
  # …

Seven-Shell Pachisi

Play All 3 Variants

Every Pachisi variant is playable against the AI or another player.

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